ShadowMan can move over Dark Panels without needing to Liberate.Also, whilst he is hovering over a Dark Panel that does not hold an item, he can use Bomb Liberation ( ばくげきリベレート, Bakugeki Riberēto, Bombing Liberate), liberating the panel beneath him without entering battle. GyroMan can move over Dark Panels without needing to Liberate.This ability is passive and does not cost Order Points. If he is standing on the same panel as a team member and that member is attacked, he can move to take the hit instead, nullifying damage dealt. KnightMan is immune to damage outside battle.MagnetMan can use Magnet Barrier ( マグネットバリア, Magunetto Baria ), allowing him to make all members of the team invulnerable to damage outside battle until the player's next phase.While they are present, they can save the game. One Turn Liberations also take effect when this ability is used. Both of these abilities liberate 3 panels side-by-side. ProtoMan can use Wide Sword ( ワイドソード, Waido Sōdo ), and Colonel Screen Divide ( S(スクリーン)ディバイド, Sukurīn Dibaido ).MegaMan can use Long Sword ( ロングソード, Rongu Sōdo ), liberating 2 panels deep.Liberation Abilities that involve entering a battle will always have their full effect regardless of how much time was taken. The Navis taking part in the Liberation missions each have their own special abilities, which usually cost Order Points to use. ![]() ![]() If a Navi passes their turn, they can also opt to recover 50% of their max HP unless they have been paralyzed by an attack or trap. However, if all participating Navis reach this state, the game will be over. If any participating Navi reaches 0 HP, the game is not over instead they are paralyzed for 2 phases, before they recover at 50% max HP. MegaMan for instance has the command "Long Sword", which allows to liberate two panels in front of him. Some characters have special Liberation Abilities that allows to free more than one panel by the cost of Order Points, seen in the gauge in the top right of the screen. If the player is surrounded in battle, he can use the L/R buttons to turn around. The more Dark Panels surrounding the Navi in his position before the fight, the harder the battle will be. ![]() Defeating them in one turn will also liberate all Dark Panels surrounding the Navi. The player must defeat the viruses on the panel in three turns (a turn is equivalent to the Custom Gauge filling up - once it does it will automatically open without needing the player's input), or the liberation will fail. Liberation ( リベレート, Riberēto, Liberate) is the action of liberating panels. During this, the Darkloid will heal up to 50% of his max HP and attack any nearby Navi, and after which any guardians (special enemy units with their own field attacks) available will move and/or attack if they can. The player takes his phase to operate each of his Navis, and once every Navi has taken or passed his or her turn, it passes on to the Darkloid's phase. The Folder cannot be changed and/or edited during the mission, so the operator must prepare accordingly.Įach turn between the opposing sides is considered a "phase". The player can use the L button to view the mission area, R button to switch between the characters, and Start button to retreat and restart the mission. Defeating the Darkloid put in charge will free the area from its Dark Power. When Nebula conquers the Cyberworld during the opening scenes of the game, it's up to a team of NetNavis operated by Lan Hikari to liberate the areas occupied by Nebula. Liberation Mission, known as Liberate Mission ( リベレートミッション, Riberēto Misshon ) in Japan, is a turn-based game mechanic exclusive to Mega Man Battle Network 5's versions and its re-release.
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